Since Smartphone usage is so ubiquitous visitors has started to expect an increased level of access to the museums from outside the museum, which has led to museums developing more content for mobile interaction platforms that visitors can bring to the museum NMC, By clicking on the button as seen in figure 49 the screen then transitions to the first real step of the game where the visitor gets to choose a male or female dancer and begin the actual game, as seen in figure Two visitors can look at the same thing and one visitor can visit the same exhibition on two different days and remember two distinctly different museum experiences Falk, Acquired artwork Figure Interactive Showcase This approach bases much of its concept on the present exhibition in that it originates from the showcases that are found within it. You’ll find the most up-to-date work there, along with issue trackers etc. In the final chapter I present my final recommendation, as well as some other points worth mentioning that will be relevant to the approach Dansmuseet should implement.
Charles Kovoroly, the scenographer behind the new look of Dansmuseet, said in one of my interviews with him that nothing in the museum environment lacks purpose as to its presence there, which is a statement that supports this claim. Also, users are presented with the option of creating their own images. I had to understand what the fundamental nature of a museum visit is if I wanted to explore ways to improve it. The point with these approaches to contextualizing information and presenting information was that they are presented as the one way of interpreting the works of art. It would probably be interesting for the facilitators to be able to create their own types of scenographies that they along with their company could socialize around. I will here discuss the general findings gathered through these approaches and debate how it influenced my design process.
Master thesis supervisor in Computer Science
Mathematical Statistics Mathematics Div. Not only did it provide general information, but there were QR-codes that led to several examples of information and associated audio. There was also a big uncertainty as to what is feasible and possible to implement.
You will find contact information to trade union representatives at KTH: Still, it is the information the visitor will partake in, and I have to relate to what is there with my finished proposal.
The basic premise is simple in showing his own created type of American flag, as shown in figure The exhibition as thesi stands did provide a pretty decent protection against theft due to the showcases protecting the relevant artworks.
However, if one draws out the connected drawers they play music from the associated production.
Also worthy of masger is probably my interest in typesetting. In this thesis, I have worked with the assignment of investigating what alternatives would serve Dansmuseet in Stockholm in terms of complementing their established exhibition.
Also, instead of a drawer turning the music on or off, there is a volume-slider, giving a greater freedom in presenting the sound accompanying the showcase. However Charles Kovoroly did not agree with this, making the argument that the idea is so simple and relatively invisible as the focus is on encouraging visitors to dance, not interact with technology i.
Does the ktg add anything significant to the debate regarding Museum Authority, and in that case what? This is a point that will be considered throughout the rest of the thesis.
The study questions how willing museums are to lose some of their authority and put jth in the hands of users of this social technology. There are many aspects of this, e. There was a fear of the technology being disrupted by the sheer amount of people passing by on a daily basis. Essentially it is the same approach as using QR-technology, but there are technological opportunities available that make it possible to use a greater array of symbols to be recognized other than the QR-symbol.
The visitor had to walk into a dimly lit environment where there were several circular plates with a logo on them.
In terms of furthering the debate regarding museum authority it arguably has a level of constructivism seeing as the visitors themselves can rearrange objects within the game to present their own sort of dance scenography. Firstly I need ktb look at relevant developments regarding technology within museums and how they have been utilized as interactive tkh that enhance the visitor experience.
For instance, there is a picture of a painting where the user can click in different parts and hear sounds relevant to the painting as seen in figure It is fruitful however, as it allowed me to gain some insight into what csd staff of Dansmuseet do have as a symbol of dance but this proposal is not among the ones I suggest by the end of the thesis.
Daniel Bosk @ MIUN
Hudson et al, This system has some moderation such as a documented swear list of 48 words and museum staff monitors the discussions once every 24 hours Hudson et al, Museums are making increased use of this type of approach, in an attempt to try and increase interactivity in their exhibitions. Is the technology used in the approach lasting, or will it be outdated too soon?
I also present developments in technologies that are relevant when considering implementing interactive media within museums as well as presenting individual examples of interactive media from museums. He did not put much worth into the text or information presented however, and actually disliked presented years and dates as well. The proposal is durable as it is a form of alternative user interface, arguably using full body interaction.
Tom Tits had much interactive technology, which is fitting since it is their established niche as a museum.
Master thesis supervisor in Computer Science | EURAXESS Cyprus
While what I discussed in related work was interactive art, a topic very much relevant to museums what I am specifically discussing here is a type of research that acknowledges technologies that enhances the museum experience, but also takes into account what the relevant models for defining the museum visit are.
I used the following criteria to choose the most relevant museums to visit: Dansmuseet has already done this with its drawers, and using new ways to hide potential images or sounds is merely building upon that foundation already established.
As proposed there would be information as a hidden reward for partaking in the dance activity, meaning that the actual experience is the dance act itself.
While the purpose of museums is clear, the way to convey this has been in development for quite some time. Some of the examples I will list in the following section of the chapter will outline some of these possibilities this approach makes possible.
In regards to Mobile Apps there is a term that is important to mention in relation to the museum visit: